Rig&Play
Reviews7.8/10

Arknights: Endfield review: a brilliant factory RPG buried under gacha paperwork

Hypergryph's ambitious sequel fuses real-time squad combat with Satisfactory-style automation on Talos-II, and it would be an easy recommendation if its monetisation were half as elegant as its conveyor belts.

7.8

Verdict

Arknights: Endfield pairs genuinely absorbing factory automation with slick tactical combat and top-tier art direction, but a convoluted gacha and hours of tutorial sludge keep a great game from being an easy one to love.

Arknights: Endfield gameplay screenshot
Arknights: Endfield · Steam · GRYPHLINE

Arknights: Endfield is two excellent games wearing one trench coat, and a third, far less charming game keeps trying to sell the coat back to you. Since its January launch on PC, mobile and PS5, Hypergryph's follow-up to its beloved tower defence title has pulled in tens of millions of dollars a month and built a devoted community, and after months on Talos-II I understand why. The exploration is handsome, the combat is sharp, and the factory system is the most quietly addictive thing I have played this year. I also understand why every conversation about it eventually turns into a seminar on pity systems.

Combat that trades towers for tempo

Endfield abandons its predecessor's tower defence roots entirely. You lead a four-operator squad through real-time battles across the frontier of Talos-II, a hostile world stalked by endemic creatures called Aggeloi and human raiders known as Landbreakers. Fights are about tempo: basic strings build energy, you cycle through operators to fire skills at the right beat, and combo triggers reward teams built around elemental and mechanical synergies rather than raw stat sticks.

It is not a hardcore action game, and veterans of character-action titles will find the ceiling modest. But it is fast, readable and stylish, with boss encounters that demand actual positioning and skill sequencing rather than menu math. The original game's DNA survives in deployable gadgets and positioning tools that make encounters feel a little tactical, a little chesslike, and distinctly Arknights.

The factory must grow

The real hook is the AIC, the Automated Industry Complex, a modular production network you sprawl across the map. You tap remote ore nodes, run ziplines back to base, refine materials through chains of linked machines, and route everything by conveyor into weapons, gear and supplies. Power budgets, input and output routing and competing ore demands turn base-building into genuine logistics design rather than decoration. Best of all, it runs while you are offline, so logging in to a depot full of refined materials scratches the same itch as a well-oiled Satisfactory line.

The integration is the clever part. Exploration feeds the factory, the factory feeds your operators, and your operators unlock more of the map. When that loop is humming, Endfield feels like nothing else in the gacha space. When it is not, usually because the game has stopped you for another mandatory tutorial, it feels like onboarding software. The early hours bombard you with instructional sequences about every machine type, and the pacing regularly grinds to a halt just as the story builds momentum. Post-launch patches have trimmed this, but the first weekend is still a slog of pop-ups.

Ad space · in-article

Gorgeous production, gnarled monetisation

Technically and artistically, this is premium work. The art direction carries the series' austere industrial-chic signature onto open terrain, the soundtrack is superb, and performance on both PC and PS5 has been solid since a rocky first patch cycle. The $46 million first month on mobile alone tells you the production values are landing.

The monetisation is where goodwill leaks out. Endfield's gacha launched with convoluted overlapping currencies, opaque rate and pity presentation, and a rotating banner structure that obscures how your investment carries over. The developers have acknowledged the criticism, and 2026 adjustments have clarified rates and softened weapon acquisition, but the system still asks for a spreadsheet where rivals ask for a glance. The saving grace is that it is not pay-to-win in practice. Content is tuned for accessible rosters, free currency flow is steady, and free players who save and target banners intelligently can clear everything. It rewards patient planners; it just makes them do the planning through frosted glass.

Who should play it

If you enjoy automation games and have ever been gacha-curious, Endfield is close to essential, because nothing else marries those genres at this fidelity. Arknights fans get a lore-rich expansion of a world they love, in a completely different genre. Players who want a pure action RPG should temper expectations: combat is good but it is the side dish. And if opaque gacha mechanics genuinely spoil a game for you, no factory line, however elegant, will fully compensate.

Ad space · in-article

Verdict

Arknights: Endfield is the most interesting big-budget gacha launch in years, an honest attempt to build a game first and a shop second, even if the shop's paperwork betrays it. The factory loop is superb, the combat confident, the world lovingly made, and the free-to-play path is real for anyone with patience. Clumsy onboarding and a needlessly baroque gacha are the anchors on the score. It lands at 7.8: flawed at the till, excellent on the factory floor, and easy to recommend to anyone willing to read the fine print.

Pros

  • The AIC factory system is deep, satisfying and keeps working while you sleep
  • Fast, readable four-character tactical combat
  • Outstanding art direction, music and world-building on Talos-II
  • Reasonable free-to-play viability for patient planners

Cons

  • Gacha systems are needlessly convoluted, with opaque rates and currencies
  • Relentless multi-hour tutorials kill the early pacing
  • Factory obligations can feel like homework between story beats
Tom Becker
Reviews editor

Fifteen years of gaming. Finishes every game before scoring it. Honest verdicts, no publisher pressure.

Leaderboard 728×90
We use cookies. They help us measure our audience and fund the site with advertising. You can accept, decline or manage your choices in our Cookie Policy.